Revenge of the Brotherhood animation

This animation is based on the environment for Revenge of the Brotherhood. It was made in the unreal engine 5 sequencer, and it was my first time using sequencer when making this project. It was made as part of a bigger exquisite corpse animation project which had the limitation that the animation must start and end a spherical object, which is why the apple is important for this scene.

A Crowd simulation animation depicting people walking onto the sidewalk out of a closing bank. The animation itself was created in Iclone 8, some specific challenges being piloting a specific character with the crowd simulation. It was through this project that I learned to quickly manage crowds within an animation software package using ready made animations and directing them.

A Mocap clean up animation depicting a cyborg ninja fighting a monster. This animation was created in Iclone 8 by manipulating keyframes and fixing them for a choreographed animation. Challenges that I had solve involved pacing and editing when fixing the animations. It was through this project that I was able to manipulate and edit mocap animations using Keyframes, Forward Kinematics, and Inverse Kinematics.