Revenge of the Brotherhood Environment
A detailed, medieval environment made in unreal engine 5, Revenge of the Brotherhood, is about three adopted brothers avenging their own fourth brother from the secret organization that terrorizes there town. A sequence animation made based on this environment art can be found here.
Stylized Art Classroom
This is a stylized art classroom I made during the summer for an art test. All assets were made in Maya, textured in Substance 3D Painter and the lighting was done in Unreal Engine 5. My goal was to make an art class that would simulate what your find in an actual kindergarten class room.
Haunted Forest
Detailed an environment created in unreal engine that showcasing a haunted forest environment using the landscape tool and manipulating the lighting using lumen in Unreal engine. Challenges I faced include manipulating the light to my specific vision but by manipulating the lighting temperature and the positioning of the camera within the scene. It was through this project that I learned how to design an environment and learn how to how use lighting properly in unreal engine to fulfill my designs.
Introspectre
Spider Den
Introspectre is a horror-action game where detective Mason Myers must venture into the minds of victims paralyzed in their own fears. I Created the initial concept and worked as the creative designer for this game as well as a 3D modeler and environment designer. It was through this project that I learned how to plan and work with a team to create references for an environment when designing a bigger game.